3D Scanning is one of the best ways to capture an object that's in the real world to then bring in as reference into CAD. The wide range of downstream applications that can leverage this technology range from engineering to designers, architects to aerospace and even in the medical field. The overall goal for this session is to give insight to the different types of 3D Scanners on the market, what makes the best sense for the intended downstream application, and how to bring this data into SOLIDWORKS best. Especially with the explosion of the metaverse, AR and VR, being able to take a physical object, create a digital twin, and leverage it for teams located hyper locally and globally will be part of all future workflows and processes.
Speakers
Arthur Young-Spivey
Creative Director, Direct Dimensions
Industrial Design Engineer by trade with a focus on table top, lighting, and furniture design with over 20 years of using SOLIDWORKS. As a professor at Parsons: The New School, Young-Spivey has been a pillar within the CAD, Design, and Engineering community for over 30 years who's first 3D print was made in 1995 and started 3D Scanning in 1998. Currently, as the Creative Director at Direct Dimensions, we're engaging with client's within the Movie/gaming, aerospace/automotive, Artist/Museum, and AEC industries. While no project is the same, there are some fundamental similarities that do tie together no matter which 3D Scanning technology is used to then bring into the downstream 3D software necessary to achieve the next steps.