UV Coordinates

Hello,

I am trying to recalculate the Face UV in order to get the texture right. I have tried with Texture.ScaleFactor, Texture.TransX, Texture.TransY and Texture.Angle in order to get a result like the texture you see on the viewport, but the scale, rotation and offset are still wrong. I would like to know if there is any way to access to the Advanced settings of the Mapping inside the Material:

 How can I access to the highlighted values thought the API?