Hi All,
I have an existing application that pulls triangles / colors / material names/properties and textures out of assemblies and exports them to a different 3D format (OpenSceneGraph, osg, ive).
My question is, I see that our code still extracts texture coordinates from the model, but I am wondering if there is any other texture transform data and how that should be interpreted. It seems like the decals can be projected across multiple parts? How do I determine the texture transform? How different are decals from textures, and what makes them different from an API standpoint.
Thanks,
Dan Small
SolidworksApi macros