Challenge!

Hello,

I am a student and tutor for a SolidWorks class and I frequentlytell fellow students that there are 10 ways of doing the samething. I use the number 10 arbitrarily to get the message acrossthat there are many different methods to model an object. So, I putforth a little challenge for myself - how many ways could I model asimple cube. So far, I have come up with 8 relatively differentmethods as follows:

Feature Based:
1. Sketch single line -> Extrude
2. Sketch square -> Extrude
3. Loft between 2 square sketches

(Edit: I find it interesting that the file size is greater for #1compared to #2. #1 contains 2 relations and one dimension in thesketch, with 2 dimensions in the feature. #2 contains 5 relationsand one dimension in the sketch, with one feature dimension. 3Kbdifference but identical rebuild times.)

Surface Based:
4. Single line Surface Extrude -> Thicken
5. Surface Sweep -> Surface Fill (to cap top & bottom)
6. Sketch square -> Planar Surface -> Offset Surface ->Planar Surface sides
7. Single line Surface Extrude -> Radiate Edges -> SurfaceFill (cap top)
8. Sketch square -> Surface Extrude -> Surface Fill (cap top& bottom)
All used Knit as necessary to form a solid.

Now, there are some that I could alter slightly, such as #7 (changeradiate to ruled surface) to create new methods and I did notutilize lofted surfaces, but as I sit here unable to sleep Ifigured I would ask the experts.

How many additional methods can you think of to make a simple solidcube? I would like to avoid methods such as cutting a sphere into acube, but obscure methods are welcome (such as the #3 loft methodabove; completely unnecessary, but hey, it works). Obviously, thisis not an exercise in simplicity. I am open to any ideas as I amsure I have left some things out.

We use the '07 release in case that matters.SolidworksGeneral