I'm trying to get a decent frosted plastic to render and am pulling my hair out trying to get the texture to not be HUGE. Under the mapping tab I'm setting the size of the texture map, but this setting is not doning a thing. The texture renders the same size no matter what size I type into the boxes. It also dosen't matter what surface finish I pick, it's always the same texture, at the same size. The height will change, but thats it. I can see it change in the SW window (under Realview), but not in the Photoview preview window. Is this broken in Photoview?
SP3 2011 64bit.
SolidworksPhotoview 360