FE to Surf

I have been trying to generate geometry from a deformed orphan mesh, but am having little luck. Using the shrinkwrap method in ProE does not accurately define smaller details in the deformed geometry  (even at its highest fidelity setting). The deformed orphan mesh looks great, so it would be idea if I could somehow use an Fe to Surf option (found in Hypermesh) to directly convert the orphan mesh to surfaces. Any ideas?