I am using 3DEXPERIENCE SOLIDWORKS and would like to receive guidance on CAD assembly management methodologies utilizing In-Context Design.
For example, let's consider a door hinge (composed of an A surface, B surface, and pin) that is commonly used across multiple products and projects. The final assembly configuration of this hinge is determined in the top-level assembly, following the In-Context Design approach. Therefore, within SOLIDWORKS, this hinge should be treated as a Flexible Sub-assembly.
However, in the 3D Play environment, it seems that these characteristics of In-Context Design are not fully reflected, showing only the basic shape of the physical product.
I need guidance on how to effectively manage and represent the In-Context shapes of not only hinges but also flexible parts and other components created using Top-Down design methods.
Specifically, I would like to know about the following:
- How to effectively implement In-Context Design in 3DEXPERIENCE SOLIDWORKS
- Methods for appropriately representing components created with In-Context Design in 3D Play
- Strategies for efficiently managing In-Context design elements that are reused across multiple projects
- Performance optimization and file dependency management techniques related to In-Context Design
I aim to establish a more flexible and efficient product design process through these In-Context Design-related techniques and methodologies.
