I'm looking for some quick method to make fillets, but with one condition - one (preferably second) selected entities isn't cut/enlarged to tangent point of fillet but stays as it was. So i could draw part from view where fillet is visible, but not on first plane. For now i later make one of entities longer/shorter as it was before operation, or draw circle tangent to both entities then cut it and one of the entities. Is there simpler method ? Or maybe should be something like this implemented ? Howewer in one situation it works as i think - making fillet beetwen line (or arc) and full circle - because circle needs two points to trim it stays untrimmed, and only line/arc gets modified - and this behaviour i want to be choosable for other entities.
