Hello,
I am trying to create a Material data base and I am having dificulties in adding new ones from the Substance database.
I wanted to take use of the procedural textures that are compatible with the 3DExperience (Substance) since the system recognizes .sbsar files, but I am unable to recreate the textures like shown in the original source. Everything is a mess (normal maps don't behave correctly - playing with the parameters doesn't seem to help much)
Is there a recommended workflow how to migrate any substance materials, so that they are ready to be used under the 3DExperience environment?
Using 3DExperience R2021
