Positioning objects against a background image

Mark, I think you have seen the video I did on the main betaforum with Hypershot (and don't worry Joe I fully understand whyyou can't comment on other apps but I can).

One of the main USPs of Hypershot for me was being able to import abackground image and position my model in realtime against theimage. When you are preparing a design presentation you are alwaysup against time and this kind of montaging was always a pain to doand never looked quite right. Up until Hypershot I was using FormZfor this as it has a good perspective mapping option but there youare dealing with wireframes or OpenGL shaded views.

With Hypershot it is much more direct and simple and I thinkbetter.

9 times out of ten I can get it right without subsequent PhotoShopwork. In FormZ or Cinema 4D it was 50% or less. In terms of timesaved, this does not consider the savings gained by actuallygetting the realtime preview so there are no re-renders because areflection is wrong either.

Example. One retail display job we used to do in FormZ forrendering used to take 10+ hrs to render and do all the post workin Photoshop. The same job can be done in Hypershot in around 2 hrswith hardly any post work required (aside from the usual levasl andcurves adjustments).

Getting back to PhotoView, if you enable this use of backgroundimagery you also need to enable camera perspective adjustment (sothe user can match the perspective to the photograph used).

I understand that this may not be on the cards and if you are usingPhotoshop it is not a huge issue as you can use the distortcommands to transform the isolated render over the same imagebackdrop.

For most users though being able to utilise existing backdropphotography and place objects live in the scene will be all that isrequired at this stage.SolidworksPhotoview 360