Metal Material Issues

OK. I've been trying models I have rendered previously withPW in PV. I opened (3) different 2008 version assemblies in 2009,saved the files and opened them in PV.

The first two model files immediately crashed PV so I couldn't testthose. I did have one that opened OK. The model is an assembly of apnuematic actuator. This model did have materials fully applied inSW but most of the materiasl didn't transfer into PV. So I dropped"cast stainless steel" (which is the material that was originallyapplied in SW) on the center housing and "brushed steel" (which isthe material that was originally applied in SW) on the barrels.

The issue here is the materiasl look nothing like what they aresupposed to? The cast stainless steel looks more like polishedstainless or chrome. There is no bump and I don't see a setting toadjust this? The brushed steel looks really bad (certainly not likebrushed steel). I did try adjusting some settings on this materialbut it didn't seem to amount to much?

The plastic matrials from the firetruck model worked and lookedgreat. The metals on this model. Not so much. So I thought I'd trysome of the glass and plastic materials and see how it went. Looksvery NICE and the best part is the attached image final rendered in2 minutes 38.5 seconds!

I do have a question. In the cast parts there are tapped holes butit's just a cut extrude (no thread). In PW I used the "neon strip"appearance to simulate the thread. It's convincing enough in theright situation. In PV this material isn't available and since itwould be a texture I'm not sure RV would have enough mappingcontrol to map it correctly. How can you simulate the thread in PV?

I've attched three images below. One is the PW image I created formy client using 2008. Another is the new PV image using the metalsand the other is PV with glass and plastics.SolidworksPhotoview 360