Proper measurement in 3DPlay

At present measurement in 3DPlay is via point and click in space which is next to useless. Try to measure between two hole centers or measure a radius or parallel distance between two straight lines. You can't. Bearing mind this is a 3DExperience..?????

Is this is something that is going to come soon or is there a reason for not having this functionality?

Could someone from Dassault explain the purpose of the current level of function in 3DPlay?