Cloud Computing and Gaming and PLM? Huh?

?The recreational gaming industry is starting to move from local hardware devices serving the game to online games hosted by companies such as OnLive, Gaikai and VirginGaming. Cloud gaming uses rapid data compression to let users store their games "in the cloud" -- on Web servers -- and then pull them down and play them using a regular Web browser. It's the same concept as storing photos on a site such as Flickr or music videos on a MySpace page. The user doesn't actually have those files on any one particular computer but can access them from anywhere. These companies hope using cloud computing to store games will be the real shift by letting gamers play high-end titles anywhere, on almost any machine. If fully realized, they say, cloud gaming could be a console killer.

?OnLive connects you to the hottest games instantly on your PC or Mac® through your broadband connection. OnLive has partnerships with gaming companies such as Electronic Arts, UbiSoft and Warner Bros. Interactive and announced several new ones, including Sega.

http://www.onlive.com

 

 

 

Gaikai announced this year it had raised \\\$10 million for a streaming game service that will let users sample games before buying them. "We host the games, we run them, we worry about hardware and software updates, and we stream them to you," Gaikai said on its website. "The only thing you need is a browser and an internet connection."

http://www.gaikai.com/

 

Virgin Gaming - an online home for competitive console gamers. The subscription site will host top-line games that gamers would typically buy for themselves. "With Virgin Gaming, we're offering members more than just a place to compete. We're offering them the best, safest and most secure online experience with the fresh, fun approach Virgin is known for," said Rob Segal, CEO of Virgin Gaming.

http://virgingaming.com/

 

 

So what is common between PLM and online Gaming? Data and 3D!

  •  Imagine getting access to your PLM WIP Information from anywhere …
  •  Imagine collaborating with your entire community from anywhere …
  •  Imagine brainstorming, sharing ideas and integrating all this information into your PLM backbone so that core
          decision makers can access and use the information in real time from anywhere …
  •  Imagine understanding and experiencing how your products look, feel and perform in real life from anywhere ….
         in lifelike 3D
  •  Imagine that all you need is a browser and an internet connection …
  •  Imagine doing this without setting up all the back end servers, infrastructure and maintenance required, redundancy
         backup systems in place, and hiring all the people to monitor and maintain these systems …

 

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Given the similarities in hardware required and the user experience …. Well, it looks like PLM may go the way of the Gaming industry …. An Online, Live, Lifelike 3D, Pervasive, Subscription Model Applicaiton on any Internet appliance ….

What could a user achieve by an online PLM Solution?

  • Create a community of users share information, making comments about what they like and what they don’t like … with any document … such as a 3D Document … users will be able to upload, edit and view their favorite 3D Media … and what better way to convey what your really mean?
  • In 3D, everyone can see what you mean … 3D is that universal language that brings everyone together to really innovate and share the ideas that you could not normally do …
  • The platform will bring your entire community together to harness the collective intelligence and ideas and integrate them into real time engineering processes and workflows tied into your back end Engineering processes … all through a single platform and web infrastructure hosted online …

Truly a lifelike experience in how we imagine and create …