Fencing Mask using CATIA Visual Scripting

I love CATIA and I love fencing. 

So in celebration of both, I present you a Fencing Mask realized with:

  • Human Design: To have a human reference for the size of the mask and nicer renderings
  • Visual Scripting 
    • The algorithmic approach is essential to create easily patterns like for a grill, list manipulation is key.
    • The Soft Body Solver helped me create a more realistic looking padded bib for the mask

 

 

This design is build using methodologies introduced in these two wikis:

https://r1132100503382-eu1-3dswym.3dexperience.3ds.com/community/swym:prd:R1132100503382:community:SNKdMgXCR8SJqa8lpbe7IQ?content=swym:prd:R1132100503382:wikitree:HPGhMmQ4SOSX6wvfloV3LQ

 

 

 

https://r1132100503382-eu1-3dswym.3dexperience.3ds.com/community/swym:prd:R1132100503382:community:SNKdMgXCR8SJqa8lpbe7IQ?content=swym:prd:R1132100503382:wikitree:gyXBonTwQ_iNN6NQIbR6Ag

 

 

 

Like in the Weave Pattern tutorial, steel wires are a pattern of splines created by mixing lists of offsetted points. In this case I used the Line Normal operator to translate the points normally to the surface.

 

 

The model is quite heavy to share here, but I will progressively share explanations of some of the logic used.

 

Additional renderings: