What is the Status Bar reporting when the OpenGL Display FrameCount registry key value is set to 1?
What is happening under the hood during:
- "Painting"
- "Repairing"
- "Rebuilding"?
What is the Status Bar reporting when the OpenGL Display FrameCount registry key value is set to 1?
What is happening under the hood during:
- "Painting"
- "Repairing"
- "Rebuilding"?