How to move a object in creative experience apart from teleporting using javascript from one position to another using button click?

Here i have provided the code this code is working for the individual object (that is when i create a script for the object which need to move)but not for different objects in the experience the  getactor() and get actorbyname() is not working for me when i write inside  a button. How to write in button ui and how to make objects move to the points please help me ?

var cube1, cube2;

beScript.onStart = function () {

    console.log("Hello, I'm executed at experience start");


 

    // Debug: List available methods on 'this'

    console.log(Object.keys(this));


 

    // Try to retrieve references to cube1 and cube2

    try {

        cube1 = this.getActor ? this.getActor("cube1") : null; // Adjust according to actual method

        cube2 = this.getActor ? this.getActor("cube2") : null; // Adjust according to actual method


 

        if (!cube1) {

            console.error("Unable to find cube1. Make sure the name is correct and the method used is correct.");

        }


 

        if (!cube2) {

            console.error("Unable to find cube2. Make sure the name is correct and the method used is correct.");

        }

    } catch (error) {

        console.error("Error retrieving cubes: ", error);

    }

};


 

beScript.onClickablePress = function (e) {

    console.log("click");


 

    // Place cube1 and cube2 at specific positions

    if (cube1 && cube2) {

        try {

            cube1.setPosition(new DSMath.Vector3D(0, -633.021, 952.071));

            cube2.setPosition(new DSMath.Vector3D(985.719, 0, 1083.843));

            console.log("Cubes placed successfully.");

        } catch (error) {

            console.error("Error placing cubes: ", error);

        }

    } else {

        console.error("Cubes not initialized properly.");

    }

};


 

beScript.onStop = function () {

    console.log("Goodbye, I'm executed at experience end");

};


 

beScript.execute = function (context) {

    // Your continuous execution code here

};