Hi all, do we understand what UV's on parts end up being deleted when flattening transforms within Deltagen 2024x? We usually run into this when instancing a part but it does happen even on parts that aren't instance. We have to constantly double check the geometry to ensure the UV's we've spent some time on, are still existent after flattening transforms.
Is there a suggested workflow to avoid this? Are we by chance not processing parts correctly? There's a time sink in re-generating custom UV's that comes with this so if we can get away from having Deltagen delete our UV's, I'd like to know how that's possible.
Thank you!