Does anyone have any hints to improve the preformance of SWwhen object transparency is used? I have recently moved from adifferent platform (yes I'm a newbie here) where I commonly leftmost solid objects transparent for ease of seeing edges, points,etc. thoughout the part. This worked very well and was very useful.When I try to do the same in SW the performance hit is enormous. Ihave the same object in both apps and in the old one it makes nodifference to performance at all, in SW it is basically unusable.
Are there any tricks to make this work better? If not I believesome attention from development is needed since other apps handlethis quite well with no performance hit.
System specs:
HP XW6200
Xeon 2.8 GHz (single)
2 GB RAM
80 GB SATA x2-RAID0
nVidia Quatro FX560 128 MB
Win XP PROSolidworksAdministration







Are there any tricks to make this work better? If not I believesome attention from development is needed since other apps handlethis quite well with no performance hit.
System specs:
HP XW6200
Xeon 2.8 GHz (single)
2 GB RAM
80 GB SATA x2-RAID0
nVidia Quatro FX560 128 MB
Win XP PROSolidworksAdministration