Study on stereographic projection

I liked a recent question in the community on a honeycomb pattern on a sphere. 

https://r1132100503382-eu1-3dswym.3dexperience.3ds.com/community/swym:prd:R1132100503382:community:SNKdMgXCR8SJqa8lpbe7IQ?content=swym:prd:R1132100503382:qnaquestion:WHKQLAeCTNadS_g9h3a3Dg

I do believe it is done through a stereographic projection of a hexagonal grid located on the base of the dome. I hope for the confirmation or whatever.

then I recalled a classic which is when the grid is on the pole of the dome. the dome is updside down, then it could be a vase or a night lamp. I saw it with square pattern but not hexagonal pattern

Here is my model for a recall on stereographic projection and spherical geometry

 

Make the base grid (flat grid)

 

optional, center the grid so that the origin is the center of the central hexagon always

 

scale all the hexagons and split the original grid with them

 

assemble everything and take the boundary

 

take all the vertices and middle points of the edges

project them on a dome (with its pole laying on the flat grid).

there is no function for the projection

  • line from center of the dome to all the points
  • intersection of the line with the dome

 

make a circle arc with the points from the same origin edge. the trick is from euclidean to spherical geometry, a segment is transformed into a circle. 

 

assemble the arcs and slice the dome with them

 

thick surface

 

Why all that?

make a small sphere in centered at the origin and apply a emissive material, then ray tracing

 

I was wondering about an image of an animal, instead of hexagonal pattern...not sure of the effect