Following the post on Apollonius gasket (Viete way), I made a try on 3D. for me the equivalent is Soddy's kissing sphere.
1. place 4 tangent spheres, themselves tangent to a containing one. (5 spheres)
2. group them by 4 tangent sphere
3. compute the radius (following Descartes theorem for 3D - Descartes' theorem - Wikipedia
4 compute the center of the sphere
5 regroup the sphere to get 5 spheres
6 loop!
it seems that I got the same result as Nicolas Hannachi Kissing Spheres (pagesperso-orange.fr)
BUT, I feel that I am missing some cavities and also some spheres are computed 2 several times (it is like a "geometrical leak" (no issue with the software - it is more on the algo)... which does not happen in 2D because Apollonius gaskets are closed. I wanted to generate a Voronoi structure but because of that it is impossible.
I did not study variation of initial spheres. in yellow the initial internal sphere curvature quadruplet is (1, 1, 1, 1). I made a try and render with (2, 3, 3, 3)
3dxml below
