๐ŸŽฌ ๐—ช๐—ต๐—ฒ๐—ป ๐—ฃ๐—ต๐˜†๐˜€๐—ถ๐—ฐ๐˜€ ๐— ๐—ฒ๐—ฒ๐˜๐˜€ ๐—–๐—ฟ๐—ถ๐—ฐ๐—ธ๐—ฒ๐˜

๐Ÿ A cricket wicket can fall in millisecondsโ€ฆ but engineering can capture every frame.

For this motion study, I recreated the classic cricket impact sequence:
ball โ†’ ground impact โ†’ rebound โ†’ wicket collision โ†’ bails launch.

Using SOLIDWORKS Motion, the entire event was analyzed to capture the ballโ€™s trajectory, velocity evolution, and impact response.

The animation combines:
โ€ข Cinematic rendering using SOLIDWORKS Visualize
โ€ข Real kinematic data from the motion simulation
โ€ข Trajectory and velocity plots extracted during the study

๐Ÿ”ฌ Key Observations
โ€ข Parabolic Motion โ€“ The center of mass follows a stable projectile trajectory before and after ground impact.
โ€ข Impact Reversal โ€“ At approximately 3.6 m/s, the velocity curve captures the exact millisecond where the ball contacts the ground and reverses direction.
โ€ข Momentum Transfer โ€“ After rebound, the ball strikes the wicket, transferring momentum that sends the bails airborne, replicating the real match scenario.
To make the sequence more immersive, I added impact sound effects synchronized with the simulation events.

๐Ÿ“ฝ๏ธ Full animation attached.
Engineering often hides inside moments we barely notice.
In cricket, that moment decides the match.
In engineering, it becomes data, motion, and measurable physics.
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