Motion Monday 🎯 | One Drop, Three Outcomes 📊

Hello Everyone, Welcome back to Motion Monday 👋
Todays Motion analysis is about the Coefficient of Restitution in different types of balls

At first glance, a bouncing ball feels simple —
drop it… it hits the ground… it comes back up.

But here’s the catch:
Not all balls come back the same way.

In this study, three balls are dropped from the same height (500 mm) onto the same surface:

  • Super Ball (Rubber)e = 0.90
  • Tennis Balle = 0.75
  • Steel Balle = 0.40

What is e (Coefficient of Restitution)?

It’s a measure of how “bouncy” a material is.

  • e = 1 → Perfect bounce (no energy loss)
  • e = 0 → No bounce at all

In simple terms, e tells us how much energy a ball gives back after hitting the ground.

Why does e matter?

When the ball hits the ground, energy is stored during compression and then released during rebound — but not all of it comes back.

Here’s the key relationship:

h₂ = e²h₁

  • h₁ → Initial drop height
  • h₂ → Rebound height
  • e → Coefficient of restitution
  • e² (e squared) → Energy ratio
    (Represents how much energy is retained after impact)

Even small changes in e create large differences in bounce height.

The Motion :-
 

All three balls are dropped simultaneously.

The Path :-

True Height Comparison :- 
 

What’s Really Happening?

  • The Super Ball returns most of its stored energy → high rebound
  • The Tennis Ball loses more energy internally → moderate bounce
  • The Steel Ball, despite being stiff, dissipates energy quickly → minimal rebound

Same drop. Same conditions.
Completely different outcomes.

Takeaway

It’s not about how hard the ball hits the ground —
it’s about how efficiently the material gives energy back.

👉 Bounce height isn’t controlled by force… it’s controlled by energy recovery.

To Play with the motion yourself you can download SOLIDWORKS file from below.
 

3DPlay Model Model Zip

 

Edu MotionMonday