Connections are defined as interactions between components in your assembly.
Connections are of below types:
- Bolts
- Contacts
- Pins
- Rigid Connections
- Springs
Contacts
In an assembly including multiple components, the interactions between components are defined by contacts.
Contact is essentially the definition of parts interacting with one another and/or itself.
Contact features let you describe how surfaces from different part bodies affect one another when they contact during a simulation.
Types of contacts:
- Bonded
- Sliding
- Thermal
📢Click the titles below, to explore them in detail. You can also use the hyperlinks on the texts.
Simulation Type | |||||
|---|---|---|---|---|---|
Structural (linear) | Sliding contact | Bonded contact | Bonded contact | — | — |
Buckling | — | Bonded contact | Bonded contact | — | — |
Frequency | — | Bonded contact | Bonded contact | — | — |
Thermal | — | — | — | Thermal contact | Thermal contact |
Know More About Contacts 👇 (What's in Linear Structural Validation App)
Contact InitializationsAbout Contact InitializationsContact initializations are automatic adjustments that can correct small gaps or overclosures between general contact surfaces before the simulation starts. Defining Contact InitializationsClick the above link to know about how to use "Contact Initialization Tool" | |
Contact Tools (📢 Click on each title below to know in detail)About Contact ToolsContact tools enable you to identify where surfaces of your model are contacting, disconnected, or intersecting. This information helps you identify where you might need to define contact or connections to ensure a successful simulation. Locating Contacting BodiesYou can use the contacting parts tool to locate any touching bodies in your model. This tool helps you identify where you might need to define contact or connections to ensure a successful simulation. Any geometric entities that align and just touch one another are listed and can be highlighted. Locating Disconnected BodiesYou can use the disconnected bodies tool to determine if any bodies in your model are tied together by surface-based contact. This tool helps you identify where you might need to define contact to ensure a successful simulation. Any geometric entities that are disconnected in the model are listed and can be highlighted. Locating Intersecting BodiesYou can use the intersecting parts tool to locate any clashing bodies in your model. This tool helps you identify where you might need to define contact or connections to ensure a successful simulation. Any geometric entities that overlap and penetrate one another are listed and can be highlighted. | |
General ContactWhen you define general contact, the app includes small-sliding interactions in the general contact definition automatically | |
Surface-Based Contact and Bonded ContactThe topics in this section provide conceptual information about using bonded contact and surface-based contact as well as a step-by-step description of how to define these features in your model. |
📢 Here is a quick video on How to Create Bonded Contacts :
You can try other functionalities similarly.
Please note: These definitions and information is taken from User Assistance to keep the interpretations same.
We suggest you to use User Assistance to learn in detail.
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