Introduction
Cleaning up geometries for better accuracy, better mesh quality and lower computation time of your simulations.
Your 3D model might have tiny details like small surfaces, edges, holes, and rounded corners. These details might be important for the design, but not for running a simulation. Including them can make the simulation mesh low quality.
Imagine the mesh as a net draped over your model. Tiny details act like wrinkles in the net, making it hard to get a smooth fit. To get a good mesh, you'd need a very intricate net, which takes a lot of time and computer power to create. If these tiny details don't affect how the part behaves, you can safely ignore them.
This process of removing unnecessary details is called defeaturing, and there are tools in various 3DExperience apps to help you do this.
In this post we will discuss “Split”
- Split is used on an element when only a part of it is needed in the model.
- The components required to complete the spit definition are the elements to be cut and a cutting element.
- The elements can be either wireframe entities such as lines and planes or surfaces or a combination of both.
- Using the “keep both sides” option you can choose to keep both sides of the element to cut.
- You can also choose to create the intersection between the element to be cut and cutting element using intersections computation option.
In a Nutshell:
“SPLIT” allows you to subdivide a quadrilateral element into two triangular elements. This can be helpful for improving the mesh quality in areas where quadrilateral elements become skewed or poorly shaped.
Splitting can help define a finer mesh in specific areas where stress concentrations are expected, improving the accuracy of the results in those critical regions.
