Dear colleagues
I've been looking for a way to identify objects in a DeltaGen scene that are assigned a transparent material. So far, I've found that the only way to do it is using the function "getMaterialDescription" and then identifying the ones that contain transparency by looking into the results. I'd like more information on whether there's any setting that is common to all Stellar material types (PBR, PBR Basic, Glass, Generic, etc) and what is it named (Cut out opacity? Transparency? Translucency?).
I'm not sure yet what the script will do once materials are identified, most likely have them added to a list...
This one has been a real challenge
Thank you!
