๐ A cricket wicket can fall in millisecondsโฆ but engineering can capture every frame.
For this motion study, I recreated the classic cricket impact sequence:
ball โ ground impact โ rebound โ wicket collision โ bails launch.
Using SOLIDWORKS Motion, the entire event was analyzed to capture the ballโs trajectory, velocity evolution, and impact response.
The animation combines:
โข Cinematic rendering using SOLIDWORKS Visualize
โข Real kinematic data from the motion simulation
โข Trajectory and velocity plots extracted during the study
๐ฌ Key Observations
โข Parabolic Motion โ The center of mass follows a stable projectile trajectory before and after ground impact.
โข Impact Reversal โ At approximately 3.6 m/s, the velocity curve captures the exact millisecond where the ball contacts the ground and reverses direction.
โข Momentum Transfer โ After rebound, the ball strikes the wicket, transferring momentum that sends the bails airborne, replicating the real match scenario.
To make the sequence more immersive, I added impact sound effects synchronized with the simulation events.
๐ฝ๏ธ Full animation attached.
Engineering often hides inside moments we barely notice.
In cricket, that moment decides the match.
In engineering, it becomes data, motion, and measurable physics.
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